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Šifra proizvoda: 148337

Ključ za PC igru: rFactor 2

Informacije o proizvodu
5,40
od 0,45 € / mj.Obračun rata Obračun rata

Jamstvo: -

Dostupnost: Otpremamo unutar 2-5 radnih dana
  • Dostava
  • Plaćanje
  • Post-prodajna podrška
Provjerite dostupnost po trgovinama - rezeviraj i preuzmi

Rezervacijom osiguravate da Vas proizvod čeka u odabranoj poslovnici do kraja radnog vremena poslovnice s mogućnošću plaćanja na licu mjesta svim dostupnim načinima plaćanja.

  • Opis
    Elektronička licenca – nije moguć povrat kupljenog ključa

    Ključ se isporučuje na e-mail adresu kupca.

    Summary
    rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.

    Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.

    rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
    Features
    Physics



    Updated to use multi-core CPU technology
    Advanced physics engine
    Newly updated tyre model
    Driving surface construction, even painted line thickness, affects grip levels
    Engine boost and Turbo modeling
    Complex aerodynamics
    Head physics, cockpit vibrations, detailed bump modeling


    Dynamic Racing Experience



    Real-time day/night lighting transitions
    Realistic wet/dry weather transitions
    Dynamically laid rubber increases grip throughout racing session(s)
    Rubber chunks (“marbles”) roll off tyres and can affect grip
    Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
    Dynamically drying racing line after rain
    Environments filled with animated events like planes, flag marshalls and more…


    Graphics/Sound



    Real-time day/night lighting transitions
    Projected headlights for night time driving
    Open VR support for multiple headsets
    Look to apex and head motion tracking support
    DX11 advanced graphics engine
    Real-time day/night transitions
    Adjust player and opponent volume ratio
    See the apex with the Look Ahead slider
    Adjust your seat and mirror while in the driver’s seat
    Updating real-time scoring towers
    Expanded and enhanced gauge and LCD features for vehicle cockpits
    Improved loading times
    Updated sound engine
    Changing engine sounds based on upgraded vehicle performance


    Gameplay



    New AI who will race for and defend positions
    Define AI opponent types, strength and aggression
    Races can be lap based, time based or both
    Vehicle upgrade system that affects both the appearance and performance of a vehicle


    Camera/Replays



    “Resume from Replay” allows you to resume a race from a saved replay
    Full screen monitor and ability to rewind
    Freely move camera from any position including the ever famous exclusive Swingman
    Spectator mode


    Multiplayer



    Opponent car skins automatically transmitted
    Completely new multiplayer engine
    Dedicated server
    Native voting system
    Add AI to multiplayer games
    Boot and ban player lists that can be passed around
    Security checks to combat potential cheating


    Open Architecture



    Support for modder created car,track and plugin content
    Fully adjustable Showroom, UI and HUD layouts
    More Plugin Interfaces
    Easy to use customizable multi-language support
    Rules to simulate different types of racing
    Completely customize your controller
    Drop in new vehicle liveries


    Cars and Tracks



    Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes on
    Steam Workshop support for installing cars and tracks
    Steam Item Store for paid content here http://store.steampowered.com/itemstore/365960/browse/?filter=Packs
    For a current list of cars and tracks shipped with the simulation visit this link to the workshop: https://steamcommunity.com/id/studio-397/myworkshopfiles/?appid=365960

Opis

Elektronička licenca – nije moguć povrat kupljenog ključa

Ključ se isporučuje na e-mail adresu kupca.

Summary
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.

Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.

rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
Features
Physics



Updated to use multi-core CPU technology
Advanced physics engine
Newly updated tyre model
Driving surface construction, even painted line thickness, affects grip levels
Engine boost and Turbo modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling


Dynamic Racing Experience



Real-time day/night lighting transitions
Realistic wet/dry weather transitions
Dynamically laid rubber increases grip throughout racing session(s)
Rubber chunks (“marbles”) roll off tyres and can affect grip
Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
Dynamically drying racing line after rain
Environments filled with animated events like planes, flag marshalls and more…


Graphics/Sound



Real-time day/night lighting transitions
Projected headlights for night time driving
Open VR support for multiple headsets
Look to apex and head motion tracking support
DX11 advanced graphics engine
Real-time day/night transitions
Adjust player and opponent volume ratio
See the apex with the Look Ahead slider
Adjust your seat and mirror while in the driver’s seat
Updating real-time scoring towers
Expanded and enhanced gauge and LCD features for vehicle cockpits
Improved loading times
Updated sound engine
Changing engine sounds based on upgraded vehicle performance


Gameplay



New AI who will race for and defend positions
Define AI opponent types, strength and aggression
Races can be lap based, time based or both
Vehicle upgrade system that affects both the appearance and performance of a vehicle


Camera/Replays



“Resume from Replay” allows you to resume a race from a saved replay
Full screen monitor and ability to rewind
Freely move camera from any position including the ever famous exclusive Swingman
Spectator mode


Multiplayer



Opponent car skins automatically transmitted
Completely new multiplayer engine
Dedicated server
Native voting system
Add AI to multiplayer games
Boot and ban player lists that can be passed around
Security checks to combat potential cheating


Open Architecture



Support for modder created car,track and plugin content
Fully adjustable Showroom, UI and HUD layouts
More Plugin Interfaces
Easy to use customizable multi-language support
Rules to simulate different types of racing
Completely customize your controller
Drop in new vehicle liveries


Cars and Tracks



Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes on
Steam Workshop support for installing cars and tracks
Steam Item Store for paid content here http://store.steampowered.com/itemstore/365960/browse/?filter=Packs
For a current list of cars and tracks shipped with the simulation visit this link to the workshop: https://steamcommunity.com/id/studio-397/myworkshopfiles/?appid=365960

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